The second phase depends on which one of them remains. Powerups are acquired through certain objects and mini-bosses scattered throughout the game. This mini-boss is not present on the Novice difficulty setting during regular play. コレデ"レッド ファルコン"ガ The direction and range of the gravel stones are random. Stage 5: Forest Headquarters Here, it swings backwards and teleports out; after a few seconds, it then reappears in front of the player’s position and thrusts its tail forward. This intially tank drives forward, reaching close to the left edge of the screen. Konami Collector's Series: Castlevania & Contra, https://tcrf.net/index.php?title=Contra_(NES)&oldid=809512. Found in stages: 6, Multiple ring beads collectively form a ring around the player. This fodder object is not present on the Novice difficulty setting during regular play. Additionally, the rock formation patterns are slightly different. Communication will be impossible ハカイ ニ Change ), You are commenting using your Twitter account. ゼンメツシタトデモ オモッテイルノカ In the jungle stage, the rock formation patterns are much different and the palm trees sway in the wind. Carts in Stage 7 have black wheels instead of blue. I will now Help is strongly encouraged and always appreciated to fill in these blanks. In the Japanese version, the title screen fades in from black and features animated flames inside the kanji characters. Most, if not all of the names provided here are unofficial. Found in stages: 4, Follow the player during the battle with the High-Speed Tank, hovering above him. Found in stages: 4. The mini-boss is vulnerable from the moment it casts the first web. NESReleased in JP: February 9, 1988Released in US: February 1988Released in EU: December 28, 1990. On the direct opposite side, a drill occasionally rises upwards and remains for a few seconds before retracting. Classic Wall from the original Contra: Shortly after the first wall encounter, another one is confronted. This occurs 1-3 times before the entire alien creature rises up a few feet. Notify me about new: Guides. In all of them, the Brain opens its eye and is vulnerable to damage. Found in stages: 1, As the name implies, falling into these kills the player. This iteration of the Metal Alien is much more motile, although it does not use any projectiles. I will now As it does, the head and neck actively curl to follow the player. beyond this point. Found in stages: 6, The player encounters 2 of these Wall mini-bosses. A TV ad, as well as online video game review sites mistakenly assumed Contra Advance was, therefore, a conversion of Contra: Shattered Soldier. Their weak points are their tips. Found in stages: 4, Red soldiers that shimmy until they are horizontally close with the player and then drop on him. The weapon pods in the final stage are pink. At the title screen, press and hold the A & B buttons simultaneously and push Start. A large robot whose head and upper body are visible through the wall that it opens up. Top of page. The NES game well known for being hardcore and hard and core. A robotic ninja that moves at matrix-like speeds. This mini-boss is not present on the Novice difficulty setting during regular play. Tall columns of flames periodically burst out of these. •Soundtrack While we lost our earth frontline base, Once the player moves past the eruption point, it ceases. The fourth and sixth stages may be coded to check the difficulty setting upon level completion, which is responsible for both the endings and Novice mode message. The boss can be attacked, and even defeated, before the initial countdown. If you think it's scary on the outside, wait'll you see the basement! The screen resolution is changed, stretched horizontally, resulting in larger sprites and presenting noticeable graphical drawbacks from the original. •Stages a mysterious meteorite fell down in the Galuga Archipelago Found in stages: 6. Alien Grunt (arcade Super Contra) When the creature returns to its initial height, the heads repeat the pattern. infiltration. Wing Soldier (NES Super Contra) You will be ducking but your bullets will appear to go high. Textured blue sphere selection. Contributed By: matt91486, JUndaunted, and Colin. Found in stages: 6, Spawned from Face Hugger Eggs, these alien arachnids rapidly crawl along the ceiling or ground and often swap surfaces through the air, making them difficult to dodge. The Metal Alien’s weakness is its head. to my next destination, Familiar Foes: The US title screen scrolls in from the right, and in Probotector it appears instantaneously. 「ビル」 ト 「ランス」 ニ The European version featured many graphical differences due to very strict censorship laws regarding blood and violence in Germany. These rockets move in a wide arcing trajectory, although they shift somewhat to move towards the player. •Trivia Found in stages: 2. In its first phase, the mini-boss floats in the center of the screen and 4 Retracting Spears are extended to the walls/floor in an X formation. The weak point is then concealed again and the upper eye fires a high-energy beam at the player’s general direction. Although the head appears to take damage throughout the battle, damage is only registered once it begins its regular attack pattern. Face Hugger (arcade Contra) and the qualities required for guerrilla warfare. At the start of each stage, the NES version displays the name of the stage on a simple black screen along with the current lives and scores for each player (with each score counter blinking), as well as the current high score. NTSC-U: Contra Advance: The Alien Wars EX, The title screen displays the year 2003 in the PAL release, while the other 2 releases display 2002. The first attack of its regular pattern consists of the robot actively jumping towards the player, trying to land on him, 4 times; it jumps back to the right for its fourth jump. Not a regular weapon, but is still used to attack enemies. It first appears by charging at and clinging near the helicopter missile’s front tip from the lower-left of the screen. Found in stages: 4, These missiles home in on the player. A cyborg flying orange sphere with 2 phases. Now, Alien Grunts drop from the holes formed by the destroyed Lateral Heads and the central head periodically spits Alien Fetuses. However, they lack fire puffs. To use this feature, you need to be logged in to GameFAQs. This fodder object is not present on the Novice difficulty setting during regular play. Throughout the battle, the tank constantly and rapidly launches missiles in an arcing trajectory, with varying ranges. All such elements are listed below. Their palette were also changed, with the Player 1 character being recolored from blue to gray and the Player 2 character being changed from red to blue. 2 hanging beams are located on opposite ends; they alternate between rotating clockwise and counter-clockwise, briefly pausing before changing direction. This enemy is vulnerable only when open. At the title screen while pressing A + B, press Start to enter a sound test. Alien Ant (arcade Super Contra) This iteration of the alien crustacean is smaller than in the NES version of Super, but uses additional attacks and comprises 2 phases. These particular ones are "soul", "dipper" (or "battle"), and "silk" (or "ancient Rome"). They span all aspects of the game, from sound/music to gameplay and from obvious to highly subtle. The Japanese localization is titled Contra Hard Spirits. Found in stages: 6. You can submit a problem report for any non-working or fake code in the lists above. In the first phase, the robots are able to adjust their hanging altitude, periodically firing cannonballs at different heights. When approached, they break out of them and constantly follow the player by hopping towards him. © 2020 GAMESPOT, A RED VENTURES COMPANY. A Grenadier rests behind it, however, attempting to attack the player while protected. Found in stages: 3, Large wall-like doors that blocks the player’s entrance into the building. カイヘイタイ ショゾク ノ ”コントラ” Found in stages: 1, They deploy from the Wasp Nest of Slave Beast Taka, each flying either upwards or downwards. The brain is vulnerable from the moment it starts flying. They hover a short distance before flying into the player’s immediate position, where they die off if dodged. Hold Up on Controller 2 while Controller 1 is ducking. It attempts to retain as many of the sprites, tiles and level aspects of the original without enough focus on proper gameplay. •Variants The player must move back and forth to adjust their position such that the cannon fires at its own base. The triple-headed alien (Emperor-Demon Gyaba): The following bosses are from the stages taken from Contra: Hard Corps. This version of the Spread Gun is more damaging than its source. A ring of Cracked White Beads surrounds the player. This mini-boss is not present on the Novice difficulty setting during regular play. They hatch an unlimited number of Face Huggers. we are already making our next move. Found in stages: 5. Found in stages: 1, They chase the player, even jumping over small obstacles to do so. ゼンリョク ヲ ツクス. Found in stages: 4, They actively aim and fire bullets at the player in a lower semi-circle arc range. Alien, -Player characters: It jumps around in the battle arena room until it is close to the player. Found in stages: 1-4,6, A large group of Asphalt Fireballs periodically erupt from a certain spot on the carpet-bombed ground. Unarmed Foot Soldier (side view; NES Super Contra) Found in stages: 3. Top of page. Jet Bike Sniper (Contra III: The Alien Wars) Optional components of Emperor-Demon Gyaba. The powerup system is also modified; acquiring a powerup gun while already holding one allows the player to swap between both until one or both disappear. Additionally, the trees in the background are animated as if their branches are blowing in the wind. •Casualty Of War The snake moves left and right across the screen in a waving pattern for a few seconds before the Brain drops to the ground again and the snakes re-enters the Brain. Found in stages: 4, Follow the player during the battle with the High-Speed Tank, hovering above him and firing bullets diagonally down-left. ハンメイシタ. Red Salamander: When the robot is damaged enough, its upper half remains and it quickly moves around the room, hopping frequently. They are also deployed through the holes formed by destroying the Lateral Heads. They are either absent or extremely rare on the Hard difficulty setting. As the cannons and rooftop sniper are optional, simply destroying the Wall Core will defeat the mini-boss, which then collapses to the ground. Similarly, the concept may be reused in a new or different application. Found in stages: 2, They roll a short distance before stopping and opening up, which reveals a gun turret. the enemy's stronghold, Four enemies were changed to robots in sidescrolling stages. Sniper (arcade Contra) The two human protagonists, Bill and Lance, were replaced with robotic counterparts named "RD008" and "RC011" respectively. The dialogue is otherwise identical. Although not directly an attack, the turtle also sometimes slams its body into the ground repeatedly. In the first phase, the Lateral Heads extend and retract 1-3 times before the entire alien creature rises up a few feet. Cotton Ball (arcade Contra) If Player 1 gets a Game Over in 2 Player Mode (or if Player 2 has a higher score), the cut-scenes will feature Lance instead of Bill. Super Contra (スーパー魂斗羅 エイリアンの逆襲, Sūpā Kontora: Eirian no Gyakushū?, lit.
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