The players open a flimsy-looking door and find themselves face-to-face with a massive, arena-style room packed with an audience of 10,000–20,000 hungry zombies. There's a strobe-lit hall of warped mirrors. When a dagger is inserted into a hole, it makes a specific and unique tone. They can reverse it to reopen the first door, or they can push it forward until the doors rot away and fall off the hinges. The players step into a room with gravity pulling four ways (up, down, left, right). He can be persuaded to let his target go, but only at a steeper price. But Lock Puzzles consists of just nine puzzle locks that each have three pieces. This puzzle seems simple. 83. 70. Click here for some images of puzzle examples. It's to make sure everyone has fun. The combined light from the players' light sources and the coins is blinding, especially combined with the fact that the entire room has been covered in mirrors. You also have the option to opt-out of these cookies. 50. 1) Match the Mirror: The reflection shown in the mirror in this room isn't right. Watch your players freak out. The party discovers a hexagonal room with no obvious way out and an arrow drawn on the floor facing a wall. They can either lay in wait for the moment to rise up and attack, or maybe they really are just corpses. You could make this set up a lot more interesting if the golem gives the players a clue every time it has taken a certain amount of damage. DungeonVault LLC earns a small commission for referring visitors. Does he have a motive? Whether there's anything good behind this big central door is up to you. Either the trap was disabled or it's there to mess with people. Rune Puzzles work really well because you can use clues that PCs can only read if they reach the rune text on the colossus. The group must navigate a long maze of gooey yellow sponge passages that are just large enough for one person to crawl through. 81. We'll assume you're ok with this, but you can opt-out if you wish. They can either choose to solve the puzzle or deal with the sphinx through combat or persuasion. 8. 77. The party discovers a room with a zodiac spread across the floor. There is nothing to make players feel that they are still playing Dungeons & Dragons. Sure, they'll die of starvation eventually, or maybe you could have some kind of creature come along and nibble on them first. 59. And on a VTT you can use colorful puzzles that fit the style and story and can be controlled by players. They must work up the nerve to attack and kill the illusory person. Only the penitent man will pass. . But don’t be fooled. If they try to get through anyway, he chooses one of them at random and traps them in a constricting magic jar. Finally, characters can beat the puzzle using both their character’s abilities and their problem solving skills as players. The group finds a room with yellow lines that border the walls and break for spaces at even intervals 2–3 times. The characters encounter a locked door that must be broken down to pass. The puzzle encounter has a couple of advantages. I like to take a picture with my phone of the end result. 71. This category only includes cookies that ensures basic functionalities and security features of the website. If they find a way to get past the door, they find that it's just for show; it's just stone on the other side. 100. There are two chains retracted into the walls 30 feet apart. https://www.chronica.ventures/ Worthy of checking out for any GM! 92. The fruit has a sleep toxin. What opens the door is up to you—maybe the characters have to cover up a key rune word to open the door, or maybe they have to cover all the runes except for those that make the word, or maybe they need to create a certain color (or series of colors, as with multiple locks) in order to open the door. The real door out is a trapdoor at the bottom of the pit. In Dungeons & Dragons there are two types of encounters that are both great fun; Puzzles and Combat. We also use third-party cookies that help us analyze and understand how you use this website. The others have various nasty effects; for example, they might release sleeping gases or laughing gases, flood the room, cause a monster to drop from a pipe in the ceiling (there could be a complex mechanism with a whole bunch of caged monsters up there), and so on. The door to the next room is beside the statue. My advice: But just having an immersive puzzle that makes sense in your story isn’t enough. Easy D&D Puzzles for Toddlers (with free puzzles), Creating D&D Puzzle Adventures: A DM’s Guide, Elemental D&D Puzzles: Fire, Water, Air, and Earth Puzzles, D&D Halloween and Horror Puzzles: A Creepy Guide, D&D Forest and Jungle Puzzles: (with free puzzle), D&D Portal Puzzles: A Storyteller’s Guide, Printable D&D Puzzles: 180+ Illustrated Puzzles for D&D. Wouldn’t it be cool if you could just push a button to generate a D&D puzzle that is fully illustrated and ready to use? The group reaches a big central door with 3–6 keyholes in it. The adventurers reach a circular raised platform. So PCs can find all the pieces to create a map of the next level scattered around their current level. Dead characters and abandoned objects left in the room are absorbed to make new pipes. Next, you outline the shape of the setup, add a couple of hints, and then give the puzzle pieces to the players. One sided traps and puzzles/challenges kill the spirit of the game. You simple place the puzzle pieces around a monster infested dungeon or you can even put puzzle pieces into the hands of factions within that dungeon. A room or two down the line, the doors close (they don't have to lock), and with a crackle and hum of electricity, a hypersensitive electromagnet that covers the whole ceiling comes alive. 24. mrboffo from Saginaw, MI on May 07, 2009: Excellent resource. Players can only place runestones next to each other if their symbols match. That’s it. Or maybe PCs find them as part of loot? For this example, lets choose a living prison. Wynn is an editor, author, and RPG enthusiast who enjoys devising quest ideas, new AD&D classes, and fiendish challenges for campaigns. That’s great for players who have no interest in solving puzzles. Bonus puzzles are a great way to introduce puzzles if you are still unsure of how to do puzzles and want to test your ideas out. 89. 51. There's a door with a large, unusual keyhole. When you’re running a tabletop D&D game, you don’t want to take your players taken away from the action at the table by having them all stare at a screen individually. There might just be nerve gas behind it or something equally dangerous. Don’t give clues for things they’ve already solved. I like #70 in particular. Plenty of ways to spruce up this idea. But I do have an alternative to a D&D puzzle generator that works just as well, but cooler. The dungeon contains a large, rectangular, Olympic-sized pool that's about 12 feet deep, with the bottom covered in rusty-looking armor and items, etc. A lot of these aren't even traps/puzzles, they're just things happening. 91. Add water encounters, tentacles, piranhas, kelpies, and the like to taste. The real key is still in the room, but it's hidden somewhere—under the pedestal, under a brick in the floor, etc. Most of the glass boxes are filled with Halon gas, which blasts out and chokes the characters exposed to it (or you could put in something worse). How do they get out? And the best encounters challenge both the players and their characters. Necessary cookies are absolutely essential for the website to function properly. The sponges start to shrink and harden if players take too long to get through. This works like the chains in #21, except the characters need to form a conductive link to power the door and get it to open. 4. There's also one switch that opens the doors, but both have to be turned to "on" to work. With this setup, after the clue was given, the monster heals all damage. For the players who don’t like puzzles, the monsters are a welcome change. The room features eight levers in sockets that must all be turned at once. This set up has a ton of advantages. This was a great list that I'll refer to in upcoming games. It doesn’t offer players any puzzle pieces to interact with. In the other is the key, but it's set on a pedestal in the middle of a cluster of ominous-looking statues of armed warriors who are all staring at it. Of course things don’t need to be as black and white as ‘solve the puzzle’ or ‘attack the monster’. A 200-foot steel wall blocks the way. 25. 27. He says, "Only he whose heart is so pure that it weighs less than a feather may pass to the other side. The characters have to get into a building/dungeon/installation. The walls should be soundproof, too. This makes a great maze. They can choose to run away in fear or face it. Okay, I’ll spill the magic beans. Those are my seven play tested ideas for creating your own D&D Puzzle Encounters. Of course, it doesn’t have to be a dungeon, but you get the idea. 41. A massive, tsunami-style tidal wave immediately rises up to crush the characters. If the party can’t figure out the puzzle, that is fine. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. 48. But what if you’re using a virtual tabletop? If anyone pauses to look at the paintings, they feel themselves drawn into them, like they could just step forward and be in that realm. If characters do uncover a clue, I’d always give them the clue that will help them with the next step of the puzzle. The players come upon a room full of bouncing basketballs that they have trouble wading through. There's a thick wall of ice blocking the passage that shoots out 10-inch blades when touched (1d6 to resolve). It makes characters temporarily deaf. The characters must drag the statue through the gravel to the car trunk and connect them to pass. The party will also have to divide their characters between those that are trying to solve the puzzle and those that are fending off the monsters. And the puzzles tie the entire campaign setting together. There's a concealed trapdoor on the ceiling that can only be reached by swimming as the room fills. With Laser Puzzles: Scifi Edition PCs can hack the prison to open the door to the next level. An intelligent monster could offer to grand the players clues in exchange for gold, items or even life force (hitpoints). The party enters a room with a man hanging at the far end, his wrists and ankles in shackles, chained to the wall and over the door. One unlocks and opens the opposite door. If the characters tear down the barricades, they find whatever the door was barricaded against . This one's great for the room right after #86: A real tsunami-style tidal wave rises up to crush the characters. Check out 101 ideas for the following types of challenges: 1. Players need to pull the two together (a feat of strength) to open the door. Like the ghost pirates coming through the wall? The real trick is that if they break the glass on the dome, the sky illusion also shatters, and an underground lake (previously held back by the dome) pours into the room/dungeon/facility through the hole. We'll assume you're ok with this, but you can opt-out if you wish. D&D Puzzle Encounters: Inside The Monster’s Mind.