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etrian odyssey 4 skills

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2020-11-03
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HealingBonus is the multiplier of all healing bonuses. For 3 turns, the extra effects of War Edge skills will always activate. If the skill is level 7, click on level 7 again to set the skill to zero. Reduces all damage to one party member until the end of the next turn. If the user is in the Miasma Armor state, attempts to inflict panic on hit targets. On the next turn, all of the user's skills will be disabled. Deals Bash damage to one enemy. At the end of the turn, if the user's HP is full, restores all party members' HP. To obtain the Scarlet Evil Eye, the following steps need to be fulfilled. Enables Swift Stance to be automatically activated at the start of battle, if it is the highest-level Stance, and if the user has a katana equipped. This also enables the usage of the VMP portraits from the character creation/appearance adjustment menu at the Explorers Guild. May follow up with Concussion, Arm Breaker, and/or Low Blow, if the target is not afflicted with each skill's respective bind. If you click on the name of a skill, then it will bring up an info box that contains various data about that particular skill. Burst is gained by performing actions in battle, and the amount gained depends on the action taken. Damages the user for 5 HP, plus 1% of their maximum HP, at the end of every turn, and after every 10 steps in the Labyrinth, when the clock is between 7 AM and 6 PM. Until the end of the next turn, when the user takes damage, they will counter the source of the damage with a ranged STR-based fire attack. Deals melee STR-based cut damage to one row of enemies. Deals melee STR-based damage to one enemy. Skills in Etrian Odyssey Untold: The Millennium Girl This page was last edited on 5 January 2019, at 22:48. Deals melee STR-based cut damage to one enemy. This phase is generally much more dangerous. At levels 4 to 8, there is a 50% chance of the skill hitting either 3 or 4 times. Deals melee STR-based cut damage to one enemy. The Fallen One is one of the superbosses in Etrian Odyssey IV: Legends of the Titan. Removes any ailment and a set number of binds the user is inflicted with. Dismisses the current Circle to attempt to revive one row of party members. Increases damage the user deals to enemies that are afflicted with ailments. Two turns after use, deals ranged STR-based stab damage to one enemy. If StatDifference is less than or equal to -18, BaseInflictionRate = SkillInflictionRate, not 0.35. Deals ranged INT-based fire damage to all enemies. The afterimage is a copy of the user, stat-wise, with a modifier applied to their HP. Deals Fire/Ice/Volt + Cut/Stab (depends on skill used and equipped weapon) damage to one enemy. Due to how preemptive strikes interact with blindsides, a level 4 or higher version of this skill will always prevent blindsides. Stacks additively with other instances of Mineralogy on other party members. If the user has more than 8 CRIForges, CRIForgeCorrection is capped at 24. Only usable if the user has 3 buffs. Note that the revive restore amounts listed here are tentative--they don't match up with how Force Breaks normally scale. Creates a Circle that attempts to inflict paralysis on all enemies at the end of every turn for a set amount of turns. In particular, Speed Boost does not play nicely with Fan Dance, and can either overwrite it or be overwritten by it. Becomes a critical hit if used when the user is in any Stance state. Restores the user's TP when a Circle is dismissed or runs out of duration. Later in the game you will discover ways to increase the level cap, and you can then set the level cap accordingly. Consumes a percentage of all other party members' current HP to deal melee STR-based stab damage to all enemies. This includes: RandomNumber is a random integer that can be between 0 and 5. The number of hits is equal to how many debuffs the target is afflicted with. If the player walks into the front or side of an FOE, or gets into a random battle, the game preforms a couple of checks. Creates a Circle that attempts to inflict poison on all enemies at the end of every turn for a set amount of turns.

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