When transitioning between Railjack missions, your Warframe/Operator Health/Shields will be restored as well as any Vazarin instant Revives. E.g. Destroying all engines on a Crewship now disables weapons. Fixed missing localization when loading into the “Railjack Key Mission” in the Rising Tide Quest. Haven’t started Rising Tide. The amount received depends on the rank and rarity of the scrapped avionic. Fixed description for ‘Void Cloak’ in The Tactical Menu not displaying the correct cooldown time if Tactical Rank is 7+. Fixed a script error when using the Archwing Slingshot. Fixed being placed outside of the Railjack level when loading into a Railjack mission from your Orbiter as the Operator. https://forums.warframe.com/topic/1189069-railjack-revisited-part-1-railjack-balance-feedback-megathread/, https://forums.warframe.com/topic/1189067-railjack-revisited-part-1-railjack-pacing-feedback-megathread/, https://forums.warframe.com/topic/1189071-railjack-revisited-part-1-railjack-tools-feedback-megathread/, https://forums.warframe.com/topic/1180095-unable-to-open-tactical-menu-while-piloting-railjack-with-controller-investigating/page/3/, https://forums.warframe.com/topic/1172940-vidar-reactors-mk3-lost-their-component-modifiers-fix-pending/, https://forums.warframe.com/topic/1161611-railjack-weapon-management-ui-bug/, https://forums.warframe.com/topic/1163690-nsw-bug-collection-as-of-2705/, https://forums.warframe.com/topic/1168903-operator-as-rj-pilot-doesnt-have-access-to-intrinsics-abilities/, https://forums.warframe.com/topic/1160044-railjack-intruder-stasis/, https://forums.warframe.com/topic/1167262-railjack-keybind-missing/, https://forums.warframe.com/topic/1159587-rail-jack-crewship-strategies-dome-charges/, https://warframe.fandom.com/wiki/Railjack?oldid=2161389, Convert 100% consumed flux energy to shields, Shields replenish 50x faster while cloaked, 30% of Shield Damage is diverted to increase Turret Damage by up to 300 for the next shot fired, Every 10s, shields apply an Electrical proc to all enemies within 50m, Redirect 50 Energy to Shields with every kill, +25% Railjack damage while shield depleted, +20% Top Speed while shields are depleted, Tenno gain 500 overshields after being launched from the Slingshot, +50% shield regeneration speed while boost meter is recharging, +20% Tenno weapon damage onboard Railjack, Increase shields by 50 for each point of unused Avionics Capacity, Tenno gain 50% Damage increase for 5s after being launched from the Slingshot, +100% damage immunity duration after a Major Breach is repaired, Tenno gain 50% Speed Boost for 5s when deploying their Archwing, +10% Chance to auto-repair a minor breach after 10 seconds, 50% chance to extinguish fire after 5 seconds, Gives Forward Artillery a chance not to consume Dome Charges, Increases Railjack shield recharge rate during a hull breach, Increases Railjack base speed when no enemies are nearby, Increases Resource Forge maximum capacity, Reduces Incendiary damage taken by Railjack, Increases turret damage when Railjack health is low, Gives Ordnance a chance not to consume Munitions when used, Reduces damage done to Railjack shields by Sentient enemies, Increases turret damage against Sentient enemies, Increases turret range and projectile speed, Temporarily prevents turrets from overheating, Temporarily increases Railjack speed and boost speed, Recalls all teammates to the Railjack and heals them, Temporarily freezes all enemy boarding parties, Makes the Railjack invisible at the expense of engine speed, Emit a pulse that disables and damages ships, Deploys flares to destract enemy projectiles, Deploys a bubble that absorbs damage and projectiles, Creates a damaging shield-like projection, Emits a field that restricts movement of nearby ships, Enhances the Railjack, leaving a trail of damaging fire, Creates a field that draws enemies to its center. Fixed inability to tag items in Chat when using the Chat window while on a Railjack Turret. Fixed "on hit" Arcanes triggering when using Railjack weapons. Made a micro-optimization Railjack POI once sub-objectives have been completed. If an Avionic's Drain exceeds the current available capacity, it cannot be installed without first removing another Avionic or installing a Reactor with more Avionics Capacity.
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