Otherwise regular CP use would be applied to Uplinked Markerlight and Neuroweb Jammer to protect key units in your opponent’s shooting. It’s not bad in a pinch if you are taking Stormsurges or Hammerheads but given they are just a little below the battlesuit options, this is not going to see a lot of use I feel. These documents collect I exist! There are quite a few weapon upgrades for the Tau Relics (aka Signature Systems) but most of them are seen in the specific sept options already reviewed. It is also range 6″. You need to have a really good reason for not taking this little chip. Command and Control Node (1CP) – Sacrifice your Commander’s shooting to re-roll all wounds for a battlesuit unit within 6″ of that Commander. You need a very good reason why you are not taking this Warlord Trait and it’s only downside is a 6″ aura and you can only target a single enemy unit. Random -1AP isn’t going to matter a whole lot on that squad of Tactical Marines, but when you are trying to drag down a Knight Dominus it can be a lot more relevant. Tau already have SMS to get concentrated firepower on taking out things hiding out of LOS and the D6 makes it too variable for my tastes. Recon Sweep (1CP) – Movement is so important in this game so moving an extra 2D6″ if you know you are not shooting that turn with your Pathfinder unit regardless is not a bad thing. I dunno, that minimum IG brigade includes 3 units of mortar heavy weapon teams unless I missed a cheaper option. Then I went looking for it, it wasn’t there. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. Riptides Mortal Wounding themselves), the stratagem version allows you to use the original damage row of the model. Through Unity, Devastation stands heads and shoulders above the other Warlord traits (if only it could be combined with Academy Luminary…) if you are looking for impact on your army rather than buffing your warlord. This and Precision of the Hunter do give you pause for taking a Coldfusion as your Warlord but there are also Markerlights that can give you free Advance abilities as well. Crisis suits are only usable as a bomb, ghostkeels got nothing but access to some pretty underwhelming 'relics',…, Psychic Awakening: The Greater Good: Tau Review. You could also look to make the classic O’Mortal type Commander which regularly sacrifices it’s shooting to hand out buffs like CnC Node but, the new Tau book does not have multiple “sacrifice shooting” options like the 6th and 7th edition books did. There’s no single big moneymaker strat, which isn’t a dealbreaker on its own, but a lot of the stratagems are unnecessarily restrictive, several are just downgrades from other Codices’, and some are borderline useless. Taking this on one of your backfield characters is a good idea much like the Warlord traits – it stops you losing a really valuable ability with an aggressive Commander. You did say “almost” but I’m probably not going to run kroot hounds. While taking a SMS or Missile Pod turret is not a terrible option, it can add nearly 40-63% to a Fire Warrior units cost. This leaves you relying on enemy infantry units only being in cover. You can unsubscribe at any time. T’au Budget Brigade vs Imperial Guard Budget Brigade battle report?
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